evaluate right side first, then remember the result as the value on the left side
in case of fractions always round down


heal spells:

1) heal power = primary stat + gear bonuses
	gear bonus:
		+3 magic weapon
		+3 magic armor
		+2 magic helm
		+1 Ancient Talisman
		+2 Crystal Ring
		+TP Holy Claw


2) heal power = heal power * (base power of spell + gear bonuses + boss bonus)
	gear bonus:
		+5 heal weapon
		+2 heal armor
		+3 Protect Earring
	base power:
		Heal Light: 10
		Poto Oil: 9
		Lord's Proof: 13
		Holy Water Vial: 15
	boss bonus:
		max(0, (level-3)/6)


3) heal power = heal power + base power of spell
	base power:
		Heal Light: 10
		Poto Oil: 20
		Lord's Proof: 30
		Holy Water Vial: 0


4) for single target spells and always-MT spells:
	heal power = heal power * 1.25


5) magic attack up/down buff on caster
	heal power = heal power * 1.25 for buff
	heal power = heal power * 0.75 for debuff
	no change if both or neither


6) cap at 999


7) harm undead instead of healing





healing items:

1) heal power = PIE * (0 + gear bonuses)
	gear bonus:
		+5 heal weapon
		+1 heal armor
		+3 Protect Earring


2) if item power < 100:
	heal power = heal power/2
	item power:
		Round Drop: 100
		Chocolate: 300
		Honey: 999
		Item Seed: 50
		Mysterious Seed: 60
		Flying Seed: 70
		Magic Seed: 80
		??? Seed: 100
		W/A Seed: 100
	a.k.a. cut in half for multitarget seeds


3) heal power = heal power + item power
	item power:
		same as above


4) harm undead instead of healing